You are here today as a fugitive, having escaped your home town, tired of being labelled as a peasant and being powerless. It is your time to go out and conquer the environments, to show everyone that a peasant can survive in this world.
All right guys, with what appears to be a decline in SPF activity and new tournaments. I have devised and planned this tournament with the added help from Insane Wayne, in an attempt to revitalize the SPF with an exciting and enthralling challenge. So buckle up and enjoy the ride because this is going to be epic!
General Rules:
- Your character must be HC or SC. If you die in SC, you are out. You may re-enter as many times as you wish.
- No ESC to avoid death. No TPs in the belt.
- All classes allowed.
- Versions 1.10 thru 1.12. RWM may be installed, but not used (it's useless anyway, see below). RRM may be used if desired.
- No multi-player, no trading. This is strictly SP.
- No ATMA/GoMule extended stashes. (Items may be muled off, but never back on.)
- Untwinked, single-pass play only, no re-running areas or bosses.
- Any player setting may be used, at any time.
- You may revisit prior difficulties to hire mercs or shop, however you may not leave town except to refresh the vendor screen and to retrieve wirts leg (make sure you do not pick up or use any item, and keep the killing to a minimum, do this at p/1).
- All Quests must be completed (box turns grey) before moving to the next act.
- Runes may only be used for crafting, upgrading and socketing (no runewords), jewels and gems may be used as desired.
- Any Merc is allowed, however he/she must adhere to your character's rules as far as items go.
Skills:
- As you are a peasant, most of your life is spent laboring, building, and serving those higher than you. Therefore you do not receive adequate training needed for proper survival and fighting. You are unable to conduct many of the advanced skills and powers shown by warriors, knights, and those of higher stature to you. As a result, your character can not use any skills higher than level 18 (so no level 24 and 30 skills). However there are two exceptions to this. You may place skill points into >18 skills for synergy purposes. You may not at any point in time activate a >18 skill, it is there to strictly provide a synergy bonus for an 18 or below skill. Also, >18 passive skills (e.g. Fire Mastery, Natural Resistance, Evade, etc...) may have skill points invested into them, as the peasant does not actively need to cast them. It is rather a bonus that the peasant acquires as he/she grows older and stronger.
- As a peasant you do not have the greatest focus or intelligence; your mind is unable to concentrate or control many things at once. Therefore your character may not have more than 3 melee summons active at one time (merc is not regarded as a summon). Ravens and any Vine summoned by a druid is not considered a melee summon.
- There are no other skill restrictions.
Items:
- In your time, Kings and Queens are seen clad in shiny metallic armor and fancy clothing and gear. As you are regarded a humble peasant, you are forbidden to wear anything that resembles a higher class. Therefore, Set/Unique (S/U) items are banned (rares are fine though). The one exception to this is the Anya's Personalization quest (see below).
- The gear you wear is indicative of your status, and thus you may only equip the following lowly types of items. Their exceptional and elite variants would also be acceptable. *NOTE that the exceptional and elite variants of these items have the same graphic.
- Helms:
Cap
Skull Cap
Helm
Bone Helm
Armor:
Quilted Armor
Leather Armor
Hard Leather Armor
Studded Leather
Shields:
Buckler
Small Shield
Spiked Shield
Bone Shield
Gloves:
Leather Gloves
Heavy Gloves
Boots:
Boots
Heavy Boots
Belts:
Sash
Light Belt
Belt
Class specific:
Barbarian
Jawbone Cap
Fanged Helm
Druid
Wolf Head
Hawk Helm
Paladin
Targe
Rondache
Necromancer
Preserved Head
Zombie Head
- Due to lack of training, you are unable to practice the ancient art of creating runewords. Your time has been spent laboring in the fields, thus your knowledge of these concepts is incomplete. However, you do have the basic ability to cube/craft items (using runes to craft items is fine).
- All weapon types are allowed, as long as they are not S/Us.
- Runes may be socketed into both weapons and armor. However no runewords can be made. Just treat the runes as you would a jewel or gem.
- Items that have Banned skills (i.e higher than 18) in the form of charges may not be used (the item may be used, not the charges). You still do not know how to harness their energy. However, if an item has a banned skill in the form of "Chance to Cast" (ctc), then it may be used, as the skill is being released as a result of hitting something or being hit, and not under the conscious control of the peasant.
- Anya's Personalization quest is an opportunity that the peasant takes full advantage of. With the help of Anya, the peasant is able to make royal classed items (Set/Unique's) appear lowly with the use of Anya's potions and special equipment. Giving a once, shiny and valued item, the appearance of an old and rusty "peasant" item. The peasant may choose to personalize a S/U (NOT rares/magic/runewords!!!) and equip it or place it on his/her merc thanks to the help of Anya. Note that any S/U may be personalized and equiped, so the type does not matter.
Stat Points:
No restrictions
Scoring/Point system:
Points are awarded for the following:
2+ for each quest completed (box turns grey)
1+ for each waypoint (yes, town counts as a wp)
-1 for each character level
5+ for killing the Cow King for each difficulty
10+ for completing Normal
20+ for completing NM
30+ for becoming a Guardian
Signup + Updates:
This tournament starts now!!! You may sign up at any time and re-join as many times as you see fit.
This tournament will run until interest has been lost (no posts in 3 weeks). With regards to posting the table, please try to limit the amount of times it is posted on each page. If you are simply updating your character's progress, write a brief description at the bottom stating your level, act, points etc. If you are entering the tournament for the first time/ re-joining, you may post the table with your new characters details.
***Please note that if you are posting the table, be sure to quote the most recent version.
Code:
Forum Name Character Class Location Level Points
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Morathi Aisha Assassin Rogue Camp 1 0
Good Luck!|||Morathi, this looks like a good one. There has been a lack of new tournaments the past few weeks. I do have a question: you state that runes are only useable as crafting supplies. What about as item upgrades? I'm going to want more potion slots in that sweet tri-res sash I've gambled...
Regardless, it's time to give my ongoing mojomancer some playtime competition, by introducing Serfa, the sorceress. We'll see how her mana bulb holds out, as she'll be focusing on lightning.|||hmmm ... nice tourney idea

Code:
Forum Name Character Class Location Level Points|||Sounds great, but I'll have to wait till after exams.
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Morathi Aisha Assassin Rogue Camp 1 0
newco Bombur Druid Rogue Camp 1 0
Quote:
[*]As a peasant you do not have the greatest focus or intelligence; your mind is unable to concentrate or control many things at once. Therefore your character may not have more than 3 melee summons active at one time (merc is not regarded as a summon).
So skeleton mages are fine? Shouldn't all summons be limited to 3 (can't see that mages are easier to control)?|||Also, can we socket runes in rares, for example a shael in a weapon? I'll be in I think, just give me time to think this through.
edit: nevermind, missed the no runes in weapons rule. More questions below.|||I have never done a tournament before so the most basic question is how do you know if people are following the rules?|||@ bondball7: It's mostly a question of honor, though sometimes the hosts ask the participants to send their ATMA stashes/chars to them for checking purposes.
I have some more questions: we can pick up and sell s/u's, right, and we can have items with +skills that are above 18, but we can't use them (except when they are passives, which should be okay, too (?)). Another Question Mark.
I'll enter with a HF zealot, backed up with Concentration
Code:
Forum Name Character Class Location Level Points|||Questions
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Morathi Aisha Assassin Rogue Camp 1 0
newco Bombur Druid Rogue Camp 1 0
OldSoldier Serfa Sorceress Rogue Camp 1 0
ironbarb Ikaldus Paladin Rogue Camp 1 0

1. Are items with charges disallowed, or just using the charges?
2. This is my reading of the items restrictions is this, please correct me if I'm mistaken (particularly the words in bold)
- no sets, uniques, runewords, under any circumstances
- weapons: any non-s/u/rw. May not be socketed with runes.
- armour: any non-metallic non-s/u/rw (leather and bone ok) Socketing with runes ok, so long as they don't make runewords.
- crafts ok, again no metal in armour
- jewellery: no s/u/rw.
3. skills: only level 18 and below, except as synergy and ctc.
I'm in (will plan character later) but progress will be slow as I'm also playing my Midas girl.|||This sounds fun, so I'll make it my first tourny EVA! Good idea Morathi.

I'll enter a double swing Barb.
Code:
Forum Name Character Class Location Level Points|||I will have to make me a MeleeMancer... Maybe use Clay golem as a tank. Sounds like a fun tourney glad there is a new one finally!
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Morathi Aisha Assassin Rogue Camp 1 0
newco Bombur Druid Rogue Camp 1 0
OldSoldier Serfa Sorceress Rogue Camp 1 0
ironbarb Ikaldus Paladin Rogue Camp 1 0
20MuleTeam Dr_Rock Barbarian Rogue Camp 1 0
Code:
Forum Name Character Class Location Level Points
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Morathi Aisha Assassin Rogue Camp 1 0
newco Bombur Druid Rogue Camp 1 0
OldSoldier Serfa Sorceress Rogue Camp 1 0
ironbarb Ikaldus Paladin Rogue Camp 1 0
20MuleTeam Dr_Rock Barbarian Rogue Camp 1 0
ILikeRocks CreamDream Necro Rogue Camp 1 0
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