Saturday, April 14, 2012

The Peasants Tournament

[:1]Throughout history, most peasants lived and worked in small communities, the rhythm of their lives set by the seasons and commands ordered upon them by their superiors. The life of a peasant warranted nothing more than worn and tattered clothing and gear, with mud and dirt lining the outer layers. The long hours of the day are spent fetching resources, building, repairing and harvesting in the fields for those higher than you. Burdened with a lack of fighting skills due to the requirement that they obey orders rather than attend training, the peasant was the lowest of fighters.

You are here today as a fugitive, having escaped your home town, tired of being labelled as a peasant and being powerless. It is your time to go out and conquer the environments, to show everyone that a peasant can survive in this world.



All right guys, with what appears to be a decline in SPF activity and new tournaments. I have devised and planned this tournament with the added help from Insane Wayne, in an attempt to revitalize the SPF with an exciting and enthralling challenge. So buckle up and enjoy the ride because this is going to be epic!



General Rules:

  • Your character must be HC or SC. If you die in SC, you are out. You may re-enter as many times as you wish.

  • No ESC to avoid death. No TPs in the belt.

  • All classes allowed.

  • Versions 1.10 thru 1.12. RWM may be installed, but not used (it's useless anyway, see below). RRM may be used if desired.

  • No multi-player, no trading. This is strictly SP.

  • No ATMA/GoMule extended stashes. (Items may be muled off, but never back on.)

  • Untwinked, single-pass play only, no re-running areas or bosses.

  • Any player setting may be used, at any time.

  • You may revisit prior difficulties to hire mercs or shop, however you may not leave town except to refresh the vendor screen and to retrieve wirts leg (make sure you do not pick up or use any item, and keep the killing to a minimum, do this at p/1).

  • All Quests must be completed (box turns grey) before moving to the next act.

  • Runes may only be used for crafting, upgrading and socketing (no runewords), jewels and gems may be used as desired.

  • Any Merc is allowed, however he/she must adhere to your character's rules as far as items go.



Skills:

  • As you are a peasant, most of your life is spent laboring, building, and serving those higher than you. Therefore you do not receive adequate training needed for proper survival and fighting. You are unable to conduct many of the advanced skills and powers shown by warriors, knights, and those of higher stature to you. As a result, your character can not use any skills higher than level 18 (so no level 24 and 30 skills). However there are two exceptions to this. You may place skill points into >18 skills for synergy purposes. You may not at any point in time activate a >18 skill, it is there to strictly provide a synergy bonus for an 18 or below skill. Also, >18 passive skills (e.g. Fire Mastery, Natural Resistance, Evade, etc...) may have skill points invested into them, as the peasant does not actively need to cast them. It is rather a bonus that the peasant acquires as he/she grows older and stronger.

  • As a peasant you do not have the greatest focus or intelligence; your mind is unable to concentrate or control many things at once. Therefore your character may not have more than 3 melee summons active at one time (merc is not regarded as a summon). Ravens and any Vine summoned by a druid is not considered a melee summon.

  • There are no other skill restrictions.



Items:

  • In your time, Kings and Queens are seen clad in shiny metallic armor and fancy clothing and gear. As you are regarded a humble peasant, you are forbidden to wear anything that resembles a higher class. Therefore, Set/Unique (S/U) items are banned (rares are fine though). The one exception to this is the Anya's Personalization quest (see below).



  • The gear you wear is indicative of your status, and thus you may only equip the following lowly types of items. Their exceptional and elite variants would also be acceptable. *NOTE that the exceptional and elite variants of these items have the same graphic.

  • Helms:

    Cap

    Skull Cap

    Helm

    Bone Helm

    Armor:

    Quilted Armor

    Leather Armor

    Hard Leather Armor

    Studded Leather

    Shields:

    Buckler

    Small Shield

    Spiked Shield

    Bone Shield

    Gloves:

    Leather Gloves

    Heavy Gloves

    Boots:

    Boots

    Heavy Boots

    Belts:

    Sash

    Light Belt

    Belt

    Class specific:

    Barbarian

    Jawbone Cap

    Fanged Helm

    Druid

    Wolf Head

    Hawk Helm

    Paladin

    Targe

    Rondache

    Necromancer

    Preserved Head

    Zombie Head

If you are confused, I will provide a couple examples. Caps are allowed, therefore war hats and shakos are also allowed. Another example: Quilted Armor is allowed, and so are Ghost Armors and Dusk Shrouds. They are the exceptional and elite version of the normal caps and armor, respectively, and share the same graphics.
  • Due to lack of training, you are unable to practice the ancient art of creating runewords. Your time has been spent laboring in the fields, thus your knowledge of these concepts is incomplete. However, you do have the basic ability to cube/craft items (using runes to craft items is fine).

  • All weapon types are allowed, as long as they are not S/Us.

  • Runes may be socketed into both weapons and armor. However no runewords can be made. Just treat the runes as you would a jewel or gem.

  • Items that have Banned skills (i.e higher than 18) in the form of charges may not be used (the item may be used, not the charges). You still do not know how to harness their energy. However, if an item has a banned skill in the form of "Chance to Cast" (ctc), then it may be used, as the skill is being released as a result of hitting something or being hit, and not under the conscious control of the peasant.

  • Anya's Personalization quest is an opportunity that the peasant takes full advantage of. With the help of Anya, the peasant is able to make royal classed items (Set/Unique's) appear lowly with the use of Anya's potions and special equipment. Giving a once, shiny and valued item, the appearance of an old and rusty "peasant" item. The peasant may choose to personalize a S/U (NOT rares/magic/runewords!!!) and equip it or place it on his/her merc thanks to the help of Anya. Note that any S/U may be personalized and equiped, so the type does not matter.



Stat Points:

No restrictions



Scoring/Point system:

Points are awarded for the following:

2+ for each quest completed (box turns grey)

1+ for each waypoint (yes, town counts as a wp)

-1 for each character level

5+ for killing the Cow King for each difficulty

10+ for completing Normal

20+ for completing NM

30+ for becoming a Guardian

Signup + Updates:

This tournament starts now!!! You may sign up at any time and re-join as many times as you see fit.

This tournament will run until interest has been lost (no posts in 3 weeks). With regards to posting the table, please try to limit the amount of times it is posted on each page. If you are simply updating your character's progress, write a brief description at the bottom stating your level, act, points etc. If you are entering the tournament for the first time/ re-joining, you may post the table with your new characters details.

***Please note that if you are posting the table, be sure to quote the most recent version.


Code:
Forum Name     Character     Class       Location      Level    Points
--------------------------------------------------------------------------
Morathi Aisha Assassin Rogue Camp 1 0

Good Luck!|||Morathi, this looks like a good one. There has been a lack of new tournaments the past few weeks. I do have a question: you state that runes are only useable as crafting supplies. What about as item upgrades? I'm going to want more potion slots in that sweet tri-res sash I've gambled...



Regardless, it's time to give my ongoing mojomancer some playtime competition, by introducing Serfa, the sorceress. We'll see how her mana bulb holds out, as she'll be focusing on lightning.|||hmmm ... nice tourney idea . It's been a while since OldSoldiers "pala tourney". I will give this one a try with a fireclaw bear.




Code:
Forum Name     Character     Class       Location      Level    Points
--------------------------------------------------------------------------
Morathi Aisha Assassin Rogue Camp 1 0
newco Bombur Druid Rogue Camp 1 0
|||Sounds great, but I'll have to wait till after exams.
Quote:








[*]As a peasant you do not have the greatest focus or intelligence; your mind is unable to concentrate or control many things at once. Therefore your character may not have more than 3 melee summons active at one time (merc is not regarded as a summon).




So skeleton mages are fine? Shouldn't all summons be limited to 3 (can't see that mages are easier to control)?|||Also, can we socket runes in rares, for example a shael in a weapon? I'll be in I think, just give me time to think this through.

edit: nevermind, missed the no runes in weapons rule. More questions below.|||I have never done a tournament before so the most basic question is how do you know if people are following the rules?|||@ bondball7: It's mostly a question of honor, though sometimes the hosts ask the participants to send their ATMA stashes/chars to them for checking purposes.

I have some more questions: we can pick up and sell s/u's, right, and we can have items with +skills that are above 18, but we can't use them (except when they are passives, which should be okay, too (?)). Another Question Mark.

I'll enter with a HF zealot, backed up with Concentration


Code:
Forum Name     Character     Class       Location      Level    Points
--------------------------------------------------------------------------
Morathi Aisha Assassin Rogue Camp 1 0
newco Bombur Druid Rogue Camp 1 0
OldSoldier Serfa Sorceress Rogue Camp 1 0
ironbarb Ikaldus Paladin Rogue Camp 1 0
|||Questions

1. Are items with charges disallowed, or just using the charges?

2. This is my reading of the items restrictions is this, please correct me if I'm mistaken (particularly the words in bold)

- no sets, uniques, runewords, under any circumstances

- weapons: any non-s/u/rw. May not be socketed with runes.

- armour: any non-metallic non-s/u/rw (leather and bone ok) Socketing with runes ok, so long as they don't make runewords.

- crafts ok, again no metal in armour

- jewellery: no s/u/rw.

3. skills: only level 18 and below, except as synergy and ctc.

I'm in (will plan character later) but progress will be slow as I'm also playing my Midas girl.|||This sounds fun, so I'll make it my first tourny EVA! Good idea Morathi.

I'll enter a double swing Barb.




Code:
Forum Name     Character     Class       Location      Level    Points
--------------------------------------------------------------------------
Morathi Aisha Assassin Rogue Camp 1 0
newco Bombur Druid Rogue Camp 1 0
OldSoldier Serfa Sorceress Rogue Camp 1 0
ironbarb Ikaldus Paladin Rogue Camp 1 0
20MuleTeam Dr_Rock Barbarian Rogue Camp 1 0
|||I will have to make me a MeleeMancer... Maybe use Clay golem as a tank. Sounds like a fun tourney glad there is a new one finally!




Code:
Forum Name     Character     Class       Location      Level    Points
--------------------------------------------------------------------------
Morathi Aisha Assassin Rogue Camp 1 0
newco Bombur Druid Rogue Camp 1 0
OldSoldier Serfa Sorceress Rogue Camp 1 0
ironbarb Ikaldus Paladin Rogue Camp 1 0
20MuleTeam Dr_Rock Barbarian Rogue Camp 1 0
ILikeRocks CreamDream Necro Rogue Camp 1 0

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