Saturday, April 21, 2012

Time Travelling the SPF Way

Someone asked me to write a short guide about the most played previous patches. This is what i thusfar came up with. I don't feel it's nearly comprehensive enough, but then again, it should be a short guide one why to play these patches. I turn to you folks to ask what is missing and what shouldn't be in it? Any suggestions about the layout? Any suggestions at all?

__________________________________________________ _________________________________________________



Ladies and Gentlemen.

Wax your De Loriens, charge your flux capacitors and watch the lightning strike the church clock. We're going timetravelling. [1.07, 1.09, 1.10a and 1.10s]

This is a short guide to 'going back to previous patches', also known as timetravelling. But before you go there i'll lay down the basic laws of time so you won't get sucked into your own black hole and destroy the universe with it.

The 3 laws of timetravelling.
  1. You will never bring characters and/or item back into the past. The risk of identical matter meeting and exploding the universe is to big.

  2. There is only one valid timeline: [1.07 -> 1.09 -> 1.10a -> 1.10s]. Although 1.10a and 1.10s are compatible, bringing a char/item from 1.10s to 1.10a violates law 1.

  3. Bringing items from acient times is hard to cope with for some lactose intolerant people (anti-cheesers). They bring great power and so people will deem you as 'hax*' (*not meaning you hack or playing unlegitly, but you borderline it). You do this at your own risk, but please respect other peoples feelings when it comes to MP'ing. 1.11b is the standart.



Much has been written already about acient times and i'm not going to write it all again. But i will try to give a short overview on why (or why not) to play previous patches.

1.07
  • +

    Broken crafting recipes. Resulting in 30%lifeleech rings or otherwise 'hax' gear.

    Broken 'hidden modifier' cube reipes. 37 mana/kill - 10% fcr ring anyone?

    Broken '+damage'-charms. smallcharms up to +12 maxdamage, grandcharms up to +40

    Some very good uniques can be found.

    Racking will in the end deliver those uniques.

    Static field will destroy anything not lightning immune even in hell.

    Coldmastery pierces cold immunes

    Good for rushing character.

    You can find the infamous 1.07/1.09 (they are the same) ravenclaw. It has a req. lvl of 15 and fires lvl 33(?) exploding arrows.

    Etherial weapons will have an extra 50% enhanced damage when you bring them forward to 1.12

    Etherial armors have maximum possible defence

    -

    Slow leveling (no /players command)

    Nasty teleporting/healing/multishot/element-enchanted monsters

    Most uniques don't come anywhere near their 1.11 counterparts.

    Hell hellforge only drops runes up to um

    MF% works in odd ways. It's near useless, unless you reach certain breakpoints. See Repusz guide for more info.

    Paladin shield have lower defence then their 1.12 counterparts and don't go up when you bring them forward

Monsters cannot drop item higher then TC63 <------(?)

Great books of history:

1.07 guide, by Repusz

Addendum to 1.07 guide, by Yiuman

1.07 timetravellers bar

1.08
  • +

    Very much like 1.07.

    Better chances of racking a unique 1/800 vs. 1/1000

    Paladin shield have 'normal'(1.12 like) defence

    Monsters can now drop higher TC items

    windforce has +35 dex, Stormspire was an Archon staff (stylepoints), but don't expect to find either of these.

    -

    Very much like 1.07

    But MF is completely broken (Doesn't work at all)

    Etherial bonusses on items are just as in 1.12

    No more maxdamage charms

    No more broken cube recipies



1.09
  • +

    Ultrafast leveling, thanks to the now introduced /players x command and hell cows.

    Static field will destroy anything not lightning immune even in hell.

    Good for rushing character.

    +5%frw smallcharms

    Nasty monster as in 1.07 are toned down a bit.

    Introduction of many of the uniques with the same stats as they have in 1.11

    You can find the infamous 1.07/1.09 (they are the same) ravenclaw. It has a req. lvl of 15 and fires lvl 33(?) exploding arrows.

    uber burizza pwnage

    -

    Missing the uber 1.07 charms/uniques

    Hell hellforge only drops runes up to um

    Cowruns are utterly boring

1.10a
  • +

    Just one thing to make it worthwile, +2 to all skills bul-kathos' wedding band.

    -

    Getting mf gear and run hell andariel like crazy isn't much fun

1.10s
  • +

    1.10s beta runewords. Mostly Call to arms, Crescent moon and Bramble. (see wiki for the stats.)

    -

    Runes are most likely to be gotten with forge rushing in 1.07/1.09 and collecting in 1.10s. Character most likely to be the collecter is a sorceress. Point of story: Coldmastery in 1.10a/s sucks, only -3% per level. Be aware of that

|||Isn't one of the benefits of 1.10 the synergy bug? Like where wearing Carrion Wind would act as a slvl 20 synergy for Rabies?

Looks pretty good, Jae. I think I'll see this in the stickies someday.|||Oh look, a psychic Swiller.

|||Nicely done! Points out what matters and it all fits on one page. |||Quote:








Oh look, a psychic Swiller.






I also for-see that you will make a dry, humorous comment in the near future, and that sirpoopsalot will drink tequilla. Psychic Swiller is never wrong.|||Quote:








[LIST=1][*]You will never bring characters and/or item back into the past. The risk of identical matter meeting and exploding the universe is to big.

[*]There is only one valid timeline: [1.07 -> 1.09 -> 1.10a -> 1.10s]. Although 1.10a and 1.10s are compatible, bringing a char/item from 1.10s to 1.10a violates law 1.




Not sure how you plan on moving items from 1.10 to 1.09, the .d2s files are plain incompatible. 1.10a and 1.10s should be incompatible too.


Quote:




You can find the infamous 1.07/1.09 (they are the same) ravenclaw. It has a req. lvl of 15 and fires lvl 33(?) exploding arrows.

Etherial weapons will have an extra 50% enhanced damage when you bring them forward to 1.12




Slvl 30, which only counts 1.10 and higher. Ethereal weapons have +50% enhanced maximum dmg, added ontop of regular ed% if present (for the max dmg only, so a 1.07 ethereal weapon with 200% ed gets +200% ed to min dmg, and +250% ed to max dmg).


Quote:




Hell hellforge only drops runes up to um

Monsters cannot drop item higher then TC63 <------(?)




Sol-Um for Hell Helforge. TC66 is where non-actbosses cap out at. Act bosses always use their TCs from normal.


Quote:




Ultrafast leveling, thanks to the now introduced /players x command and hell cows.

Static field will destroy anything not lightning immune even in hell.

You can find the infamous 1.07/1.09 (they are the same) ravenclaw. It has a req. lvl of 15 and fires lvl 33(?) exploding arrows.




That's just 'players x', and SF is capped like in 1.11.



Beta CtA was only AmnRalMalIst in 1.10a, same stats as in 1.10s. Bringing it forward will turn it into an Ith, so keep it in 1.10a.

Also, 1.10a does not having a working muling program.

1.07

LR/Amp/Decrep works at full power, even against immunes.

1.09

Mastery bugs: Claw mastery switches the values for ar and ed% boni than what is listed, for all masteries the crit chance is 100% at all Slvls.

1.09b has players 64, and working CtC. 1.09d has players 8 and borked CtC (graphic, but no dmg).

1.10 betas (a or s, can't remember)

CE scaled with players

ed% vs demons/undead was multiplicative with skill ed%

Range on melee weapons didn't always work right, and monsters/players could attack/be attacked through walls|||very well done!

Now here are 2 points that caught my attention:

- eth weapons not only do 50% more damage if brought forward to 1.12, but from 1.09 on. Also it's only 50% more max damage IIRC?

- not only ethereal armors have max defense but also superior armors with +X% defense, since every normal armor (don't know about magical/rare ones though...set and unique armors on the other hand always have max defense) with +X% defense has max defense.

It would be nice if we had a character build section for the different versions...I can't seem to find more than the odd one in the depths of the internet...|||@swiller

Actually, I picked up a fresh bottle of tequila yesterday... you're really good; Miss Cleo's got nothing on you.

*****

Jae, overall it looks really good. Here's my small contribution(s)

- "You will never bring characters and/or item back into the past..." not to mention this can get you banned in these parts <-- you might want to mention that.

- "There is only one valid timeline: [1.07 -> 1.09 -> 1.10a -> 1.10s" <-- but you can skip a step or two going forward.

- the 1.07/1.09 Ravenclaw fires level30 Explosive arrows - but only after upgrading it to 1.10+. I think if you leave it in 1.07/1.09, it's the same crappy bow as in later versions... I think.

edit: too slow.|||Thanks guys. I'll update the miniguide soon. Maybe we can have some people make small character build guides. At least for 1.07. (I only made 2 sorcs, so i'm not an expert)

And please keep ideas/comments coming. The more, the merrier.|||Hmm, how can I get patch 1.09?

No comments:

Post a Comment