Saturday, April 21, 2012

Matriarch Arcadia - Kicksin

Matriarch Arcadia - Kicksin

Note: This is my first official Mat/Pat thread, although this is most definitely not my first Mat/Pat.

Introduction

Ever since my Classic WW Barb, Lux-Aeterna, hit level 90, my interest in D2 has been on the wane. I attribute this mostly to the fact that solo levelling in Classic is tedious to the extent that it sucks the very essence of life from your soul. I love Classic, but I am not particularly fond of functioning as a mindless drone when I am not a work.

In order to reinvigorate my interest in D2, I decided to try out some sort of fun build. My initial thoughts were BearSin and BearSorc, but then my mind switched into theorycraft mode and produced something I could really get behind:

Kicksin w/ Fanatacism + Concentration + Might + Amplify Damage

And so it came to pass that, following an excessive amount of LK/Travincal running, Arcadia was born!


Code:
Character name  : Arcadia
Character type : Assassin
Character level : 79
Character exp : 653235186

Strength : 101 (223)
Energy : 25 (35)
Dexterity : 160 (180)
Vitality : 204 (204)

Life : 926 / 818 (1384)
Mana : 272 / 142 (415)
Stamina : 442 / 422 (690)

Fire res : 5 (72)
Cold res : 65 (75)
Lightning res : 30 (80)
Poison res : 75 (75)

LCS

Skills

Martial Arts

Shadow Disciplines

Traps

Gear

Arcadia

Helm: Demon Crest (Um)

Amulet: Atma's Scarab

Weapon1: 'Beast' War Axe

Weapon2: 'Call to Arms' Crystal Sword

Armour: 'Fortitude' Archon Plate

Shield1: Stormshield (Um)

Shield2: 'Spirit' Monarch

Gloves: Raven Hold

Ring1: Raven Frost

Belt: Nosferatu's Coil

Ring2: Doom Grasp

Boots: Gore Rider (Upped)



Spoiler


Demon Crest

Circlet

'Um'

Defense: 24

Durability: 32 of 35

Required Level: 67

Item Version: 1.10+ Expansion

Item Level: 94

Fingerprint: 0x2752690b

+29 to Strength

+66 to Mana

Damage Reduced by 5

All Resistances +25

6% Mana stolen per hit

+2 to Assassin Skill Levels

Socketed (1: 1 used)

Atma's Scarab

Amulet

Required Level: 60

Item Version: 1.10+ Expansion

Item Level: 87

Fingerprint: 0x81ec5f56

Poison Resist +75%

+39 poison damage over 4 seconds

Attacker Takes Damage of 5

+3 to Light Radius

20% Bonus to Attack Rating

5% Chance to cast Level 2 Amplify Damage on striking

Beast

War Axe

'BerTirUmMalLum'

One-Hand Damage: 34 to 62

Durability: 26 of 26

Required Strength: 67

Required Level: 63

Axe Class - Very Fast Attack Speed

Item Version: 1.10+ Standard

Item Level: 71

Fingerprint: 0xc618f82f

+37 to Strength

+10 to Energy

+245% Enhanced Damage

40% Increased Attack Speed

+3 to Werebear

+3 to Lycanthropy

Prevent Monster Heal

25% Chance of Open Wounds

20% Chance of Crushing Blow

+2 to Mana After Each Kill

Level 9 Fanaticism Aura When Equipped

Level 13 Summon Grizzly (5/5 Charges)

Socketed (5: 5 used)

Call to Arms

Crystal Sword

'AmnRalMalIstOhm'

One-Hand Damage: 18 to 54

Durability: 20 of 20

Required Strength: 43

Required Level: 57

Sword Class - Very Fast Attack Speed

Item Version: 1.10+ Expansion

Item Level: 85

Fingerprint: 0x2462fa88

+260% Enhanced Damage

Adds 5-30 fire damage

7% Life stolen per hit

Replenish Life +12

30% Better Chance of Getting Magic Items

40% Increased Attack Speed

+4 to Battle Orders

+2 to Battle Cry

+4 to Battle Command

Prevent Monster Heal

+1 to All Skill Levels

Socketed (5: 5 used)

Fortitude

Archon Plate

'ElSolDolLo'

Defense: 1548

Durability: 50 of 60

Required Strength: 103

Required Level: 63

Item Version: 1.10+ Expansion

Item Level: 86

Fingerprint: 0x4078d742

+200% Enhanced Defense

+300% Enhanced Damage

+15 Defense

Damage Reduced by 7

Fire Resist +28%

Lightning Resist +28%

+5% to Maximum Lightning Resist

Cold Resist +28%

Poison Resist +28%

Replenish Life +7

+1 to Light Radius

25% Faster Cast Rate

12% Damage Taken Goes to Mana

20% Chance to cast Level 15 Chilling Armor when struck

+108 to Life (Based on Character Level)

Socketed (4: 4 used)

Stormshield

Monarch

'Um'

Defense: 442

Chance to Block: 72%

Required Strength: 156

Required Level: 73

Indestructible

Item Version: 1.10+ Expansion

Item Level: 87

Fingerprint: 0x94875963

+30 to Strength

+25% Increased Chance of Blocking

Damage Reduced by 35%

Fire Resist +22%

Lightning Resist +47%

Cold Resist +82%

Poison Resist +22%

35% Faster Block Rate

Attacker Takes Lightning Damage of 10

Indestructible

+296 to Defense (Based on Character Level)

Socketed (1: 1 used)

Spirit

Monarch

'TalThulOrtAmn'

Defense: 147

Chance to Block: 47%

Durability: 86 of 86

Required Strength: 156

Required Level: 54

Item Version: 1.10+ Expansion

Item Level: 79

Fingerprint: 0x91377876

+22 to Vitality

+112 to Mana

+250 Defense vs. Missile

Lightning Resist +35%

Cold Resist +35%

Poison Resist +35%

Attacker Takes Damage of 14

55% Faster Hit Recovery

35% Faster Cast Rate

+2 to All Skill Levels

+4 Magic Absorb

Socketed (4: 4 used)

Raven Hold

Vampirebone Gloves

Defense: 83

Durability: 12 of 14

Required Strength: 50

Required Level: 47

Item Version: 1.10+ Expansion

Item Level: 94

Fingerprint: 0x55cdcc9

+1 to Strength

+27% Enhanced Defense

+18 to Attack Rating

20% Increased Attack Speed

+2 to Martial Art Skills (Assassin Only)

Raven Frost

Ring

Required Level: 45

Item Version: 1.10+ Expansion

Item Level: 76

Fingerprint: 0x2335afc7

+20 to Dexterity

+40 to Mana

+229 to Attack Rating

Adds 15-45 cold damage over 4 seconds

20% Cold Absorb

Cannot Be Frozen

Nosferatu's Coil

Vampirefang Belt

Defense: 57

Durability: 8 of 14

Required Strength: 50

Required Level: 51

Item Version: 1.10+ Expansion

Item Level: 94

Fingerprint: 0xbc73a234

+15 to Strength

7% Life stolen per hit

-3 to Light Radius

10% Increased Attack Speed

+2 to Mana After Each Kill

Slows Target by 10%

Doom Grasp

Ring

Required Level: 47

Item Version: 1.10+ Expansion

Item Level: 75

Fingerprint: 0xcdef5183

+10 to Strength

+7 to Mana

+119 to Attack Rating

Magic Damage Reduced by 2

5% Life stolen per hit

Gore Rider

Myrmidon Greaves

Defense: 197

Durability: 33 of 34

Kick Damage: 83 to 149

Required Strength: 156

Required Level: 72

Item Version: 1.10+ Expansion

Item Level: 87

Fingerprint: 0x13b5ad91

+20 to Maximum Stamina

+190% Enhanced Defense

+10 Maximum Durability

Requirements -25%

Required Level +7

30% Faster Run/Walk

10% Chance of Open Wounds

15% Chance of Crushing Blow

15% Deadly Strike



Pratham (Mercenary)

Helm: Vampire Gaze

Weapon: 'Pride' Thresher (Ethereal)

Armour: 'Treachery' Dusk Shroud



Spoiler


Vampire Gaze

Grim Helm

Defense: 252

Durability: 36 of 40

Required Strength: 58

Required Level: 41

Item Version: 1.10+ Expansion

Item Level: 94

Fingerprint: 0x3eca81c2

+100% Enhanced Defense

Magic Damage Reduced by 13

Damage Reduced by 19%

Adds 6-22 cold damage over 4 seconds

8% Life stolen per hit

6% Mana stolen per hit

15% Slower Stamina Drain

Treachery

Dusk Shroud

'ShaelThulLem'

Defense: 459

Durability: 20 of 20

Required Strength: 77

Required Level: 49

Item Version: 1.10+ Expansion

Item Level: 84

Fingerprint: 0x76aee9ae

Cold Resist +30%

50% Extra Gold from Monsters

+2 to Assassin Skill Levels

45% Increased Attack Speed

20% Faster Hit Recovery

25% Chance to cast Level 15 Venom on striking

5% Chance to cast Level 15 Fade when struck

Socketed (3: 3 used)

Pride

Thresher

'ChamSurIoLo'

Two-Hand Damage: 18 to 211

Durability: 33 of 33

Required Dexterity: 108

Required Strength: 142

Required Level: 67

Polearm Class - Fast Attack Speed

Item Version: 1.10+ Expansion

Item Level: 85

Fingerprint: 0x4f673976

+10 to Vitality

Adds 50-280 lightning damage

Replenish Life +8

Hit Blinds Target +1

291% Bonus to Attack Rating

Freezes Target +3

20% Deadly Strike

Level 19 Concentration Aura When Equipped

25% Chance to cast Level 17 Fire Wall when struck

148% Extra Gold (Based on Character Level)

79% Damage to Demons (Based on Character Level)

Ethereal (Cannot be Repaired), Socketed (4: 4 used)



Gameplay

Overall, Arcadia was a dominatrix. No enemies posed a truly serious threat, although Arcadia did manage to die on four separate occasions due to significant errors on my part. Honestly, I could have probably avoided deaths altogether if I had just remembered that there were potions on my belt; I do believe I only ever used potions either between fights to counteract poison or after already performing a full retreat. Still, despite having to cope with my completely idiotic playstyle, Aracdia proved to be a true femme fatale.

Gearwise, Aradia started out twinked with some Envy gear, switched to RC + Twitch for Andariel, and then upgraded the RC to The General's Tan Do Li Ga + Swordback Hold for Duriel. The trifecta of Tan Do Li Ga + Twitch + Swordback was so effective that all three pieces remained equipped until replaced by the final gear selections at the end of NM. Even so, it may have been wise to replace the Swordback with something like a Gerke's Sanctuary when it became available, as I do blame the distinct lack of DR or %DR on the Swordback for Arcadia's death to a pack of Bone Fetishes. Anyway, once the final gear was equipped, Arcadia was able to lay waste to everything in sight at a phenomenal pace. I do somewhat regret just falling short of maxing Arcadia's fire resistance and having a 20% IAS overstack, but those seem like rather silly gripes in retrospect.

As far as general strategy goes, I am a fan of neither full clears nor single pass. Instead, I prefer to just dash from one quick levelling spot to the next. In practice, this means playing primarily at /p1 and paying little heed to anything that is not A1 Normal or general A5, with the possible exceptions of Normal Tombs and general CS. It is a strategy that works well, although it does tend to label most of the acts as little more than chores. I actually managed to surprise myself by bothering to complete all quests and collect all waypoints, although I only did so for the sake of this thread.

In terms of actual combat strategy, Arcadia mainly just telestomped anything worth killing and a few things things that were not. The fact that the DF --> DT --> DF... combination acted as both a means of transport and a means of slaughter was quite cool. Most of the crowd control was provide courtesy of Shadow Master, while Pratham served as a meatshield. As for utility spells, Cloak of Shadows was used somewhat regularly, Death Sentry was used situationally, and Mind Blast was only used under the most dire of circumstances (*cough*Nilhathak*cough*).

When it came time to face Hell Ancients, I am certain fight lasted no more than twenty seconds and it only lasted that long because I was fumbling with the PrtSc button. I still managed to botch the picture due to accidently killing Korlic while trying to get a shot of Arcadia kicking him, but, suffice it to say, the fight was pathetically easy.

Deaths

Arcadia died to the following enemies:

Normal Ancient Kaa the Soulless - Arcadia had just equipped the Tan Do Li Ga + Twitch + Swordback epic gear combo and I thought she was invincible. As it turns out, 5% poison resistance and an inability to hit the potion buttion will not suffice when you choose to do battle with Kaa whilst getting swarmed on all sides.

Lasersnake + Frenzytaur Bosspack - Arcadia was hopping around NM Crystalline Passage when I decided to activate an Evil Urn whilst being engaged by a bosspack of Frenzytaurs. She almost escaped, but I once again forgot to hit the potion button.

Bone Fetishes - Arcadia was clearing the NM Throne of Destruction when I decided telestomping a Vampire surrounded by Bone Fetishes was a good idea. I reckon there was enough time to escape, but my strategy instead involved Aracadia staying there and kicking whatever was next to her. Arcadia was still wearing Swordback, so I blame it.

Venom Lord Bosspack - Arcadia was prancing through Hell Outer Steppes on her way to visit Izual when I made her pounce on a bosspack of Venom Lords. Apparently her fire resistance at the time was lower than I realized. This instance prompted me to socket the Um into her Helm.

Drops

Hellforge - Amn/Hel/Um

Hell Baal's drop was atrocious as per usual, but NM Baal's drop more than makes up for it:



Spoiler


Ribcracker --> From NM Baal

Quarterstaff

Two-Hand Damage: 61 to 168

Durability: 20 of 130

Required Strength: 25

Required Level: 31

Staff Class - Fastest Attack Speed

Item Version: 1.10+ Expansion

Item Level: 75

Fingerprint: 0x3a169b64

+15 to Dexterity

+100% Enhanced Defense

+298% Enhanced Damage

+30 to Minimum Damage

+65 to Maximum Damage

+100 Defense

+100 Maximum Durability

50% Increased Attack Speed

50% Faster Hit Recovery

150% Damage to Undead

50% Chance of Crushing Blow

Seraph's Hymn --> From Hell Corpsefire

Amulet

Required Level: 65

Item Version: 1.10+ Expansion

Item Level: 82

Fingerprint: 0x4ca61d2f

+2 to Light Radius

25% Damage to Demons

33% Damage to Undead

+219 to Attack Rating against Demons

+197 to Attack Rating against Undead

+2 to All Skill Levels

+2 to Defensive Aura Skills (Paladin Only)

M'avina's True Sight --> From Hell Act III Unique Sewer Zombie

Diadem

Defense: 208

Durability: 14 of 20

Required Level: 64

Item Version: 1.10+ Expansion

Item Level: 87

Fingerprint: 0x612c06fc

+25 to Mana

+150 Defense

Replenish Life +10

30% Increased Attack Speed

***Partial Set Item Bonuses***

+1 to All Skill Levels

50% Bonus to Attack Rating

All Resistances +25

***Partial Set Item Bonuses***



Other Thoughts

-As effective as the Fanatacism + Concentration + Might + Amplify Damage combination was, I did expect slightly larger damage numbers given the fact that Myrmidon Greaves have the highest average base damage of any non-ethereal "weapon" in the game.

-A 'Phoenix' Monarch for even more damage would have been awesome.

-As great as Arcadia was, I will most likely delete her just as soon as I finish pillaging her socket quests.

-Apparently kicking does not result in any kind of durability loss.

-Considering how effective and easy to gear they are, it is surprising how few Kicksins are seen in tournaments.

-I only chose a Mercenary name Pratham so I could pretend he was Jason Statham.

All in all, I am incredibly satisfied with the way Arcadia turned out. The Fanatacism + Concentration + Might + Amplify Damage combination was most definitely overkill, but it made things interesting. I would certainly recommend this build to others, assuming they can afford the wealth of runewords required. I hope my next project is just as exhilarating.

Thanks for reading,

skipjack|||nice gear combo. i love the fact that shoes have the highest average base damage. if only a barb could use them as boxing gloves.|||Nice mat therer skipjack, looks like a tough lady, must have been fast with BoS on. Too bad you're trashing her

corax: Didn't all classes have a kick-attack once? Remember RTB once saying they had, but it got nerfed to barrel-opening thing. Even if the animation wouldn't be as sweet as the sin's, a barb kicking in anger would be the most comical thing ever -^|||Nice mat, and a nice write up man. Just one question, who is jason statham? I tried google with epic failure.|||Quote:








Just one question, who is jason statham?




|||lol, oh so epic.|||Congratulations on the matriarch, shame you will delete her though.


Quote:








-As effective as the Fanatacism + Concentration + Might + Amplify Damage combination was, I did expect slightly larger damage numbers given the fact that Myrmidon Greaves have the highest average base damage of any non-ethereal "weapon" in the game.




I'm probably stating the obvious here, but the issue is that you basically have no "on weapon" ED. Everything is off weapon, so not as effective. If you really want to optimise the damage, the Kicks section in the Assassin FAQ has it all.


Quote:








-A 'Phoenix' Monarch for even more damage would have been awesome.




I have never tried it myself, but apparently the 40% Chance To Cast Level 22 Firestorm On Striking plays havoc with the kicking animation, basically making Phoenix useless on a kicker.|||Grats!

That's a very decent circlet, you get bonus style points for using rare headgear.

Between Fade and Stormshield you went above the 50% cap on %DR, I think. %DR is not my favorite mod, personally. It gives false sense of security in my opinion: once you get amped, the damage you take triples. But that's my private opinion, people seem to love all kinds of PDR.

How often did the amp trigger? Was it reliable? I made a strafe-zon around ctc Amp and I was somewhat disappointed.

Nicely done!

--Greebo|||Thanks Everyone!

@maxicek: Yes, Phoenix would actually be quite terrible in practice, but I cannot deny how much sexier the upper portion of the LCS would be; as for the lower portion, I am sure the nerfed resistances would disgust me.

@Greebo: I had actually intended to equip a different Circlet, but the massive strength bonus was too good to pass up. I would have preferred not to waste an Um socketing it, but I have a fetish for maxed resistances.

By my calculations, Arcadia had an excess of 13% DR. This actually annoyed me a fair bit and I did consider switching to a Spike Thorn to bring the %DR back down to the cap, but that was clearly a terrible idea. I could have also invested less in Fade, but, as already mentioned, I have a max resistance fetish. Another option would have been PDR, which I do recognize as superior to %DR, but I try to be consistent and Fade demands %DR.

Amp was mostly there for bosses and physical immunes; against normal enemies, it was hardly relevant, although I doubt that would have been the case had I stuck to /p8. In any case, high AR combined with 5 kick cycles at 7/3 frames per kick ensured that Amp was applied quite quickly, even if very few enemies survived long enough to feel the effects.

No comments:

Post a Comment