Saturday, April 21, 2012

Matriarch Blaze - Firedancer

Blaze

I shopped a +5 Wake of Fire claw whilst looking for LS claws a while ago. When I imbued a second +5 WoF claw, some kind of fire traper was clearly on the table. As WoF only requires 60 points to be fully synergised, there is plenty of room for customisation.

Blaze's name is derived from the 1960s British comic strip character Modesty Blaise. Modesty is the kind of no nonsense, leather clad, high kicking character that fits well with a kicker. Add fire traps and Blaise became Blaze.



Stats

Name: Blaze

Class: Assassin

Experience: 1056177997

Level: 85

Naked/Gear

Strength: 110/236

Dexterity: 130/159

Vitality: 255/260

Energy: 25/30

HP: 983/1006

Mana: 151/257

Stamina: 493/513

Defense: 32/1870

AR: 100000614/100001055

Fire: 95/55/-5

Cold: 158/118/58

Lightning: 154/114/54

Poison: 69/29/-31

(+47 to all these from level 7 Fade)

MF: 88 Block: 60

GF: 0

FR/W: 105

FHR: 24

IAS: 65

FCR: 30



Skills

Fire Blast: 20/33

Wake of Fire: 20/33 (43 on claw switch)

Wake of Inferno: 20/33

That gave WoF damage on claw switch of 1050-1184 per shot, 672-764 on kicking switch.

Claw Mastery: 1/7

Psychic Hammer: 1/7

Burst of Speed: 1/7

Weapon Block: 1/7

Cloak of Shadows: 1/7

Fade: 1/7

Shadow Warrior: 1/7

Mind Blast: 1/7

Venom: 16/22

Shadow Master: 1/7

Dragon Talon: 8/14

Dragon Claw: 1/7

Dragon Tail: 1/7

Dragon Flight: 1/7



Equipment

Weapon: Stormlash 'Shael'

Shield: Stormshield

Switch Weapon: Cunning Greater Talons with +2 WoF

Switch Shield: Eagle Barb Rare Runic Talons - +2 Traps, +3 WoF

Helm: Rare - Doom Cowl - +2 Assassin, 20FCR, 30FRW

Armour: Enigma

Belt: Crafted 24FHR, 10%OW and resists

Boots: Gore Rider Myrmidon Greaves

Gloves: Dracul's Grasp

Amulet: 25% Mara's

Ring1: Ravenfrost

Ring2: Dread Knot - 10FCR, Mana Leech, AR, Resists

Inventory: 7x Trap Skillers, SCs with resists and mana, both tomes.

Equipment Readouts:



Spoiler



Code:
Cunning Greater Talons of the Wraith
Greater Talons
One Hand Damage: 21 - 35
Durability: 68 of 69
Required Level: 45
Required Strength: 79
Required Dexterity: 79
Fingerprint: 0x6f09366f
Item Level: 98
Version: Expansion 1.10+
+3 to Trap Skills (Assassin Only)
+40% Increased Attack Speed
6% Mana stolen per hit
+2 to Wake of Fire (Assassin Only)
+2 to Wake of Inferno (Assassin Only)
+1 to Mind Blast (Assassin Only)
2 Sockets (2 used)
Socketed: Shael Rune
Socketed: Shael Rune

Eagle Barb
Runic Talons
One Hand Damage: 27 - 70
Durability: 69 of 69
Required Level: 60
Required Strength: 115
Required Dexterity: 115
Fingerprint: 0x966300da
Item Level: 87
Version: Expansion 1.10+
+2 to Trap Skills (Assassin Only)
15% Enhanced Damage
+20 to Maximum Damage
+22% Damage to Demons
+29 to Attack Rating against Demons
Adds 7 Poison Damage Over 3 Secs (75 Frames)
6% Life stolen per hit
+3 to Wake of Fire (Assassin Only)
+3 to Blade Fury (Assassin Only)
+3 to Dragon Flight (Assassin Only)
All Resistances +12
1 Sockets (1 used)
Socketed: Scintillating Jewel

Stormlash
Scourge
One Hand Damage: 10 - 273
Durability: 63 of 65
Required Level: 82
Required Strength: 125
Required Dexterity: 77
Fingerprint: 0x200ecae1
Item Level: 86
Version: Expansion 1.10+
15% Chance to cast level 10 Static Field on striking
20% Chance to cast level 18 Tornado on striking
+50% Increased Attack Speed
242% Enhanced Damage
+150% Damage to Undead
Adds 1 - 473 Lightning Damage
33% Chance of Crushing Blow
+5 Lightning Absorb
Attacker Takes Lightning Damage of 30
1 Sockets (1 used)
Socketed: Shael Rune

Stormshield
Monarch
Defense: 464
Chance to Block: 47
Durability: 84 of 86
Required Level: 73
Required Strength: 156
Fingerprint: 0x7cfc419f
Item Level: 87
Version: Expansion 1.10+
Indestructible
+35% Faster Block Rate
25% Increased Chance of Blocking
+318 Defense (Based on Character Level)
+30 to Strength
Cold Resist +60%
Lightning Resist +25%
Fire Resist +40%
Damage Reduced by 35%
Attacker Takes Lightning Damage of 10
1 Sockets (1 used)
Socketed: Perfect Ruby

Doom Cowl
Diadem
Defense: 89
Durability: 15 of 20
Required Level: 67
Fingerprint: 0x862052d0
Item Level: 86
Version: Expansion 1.10+
+2 to Assassin Skill Levels
+30% Faster Run/Walk
+15% Increased Attack Speed
+20% Faster Cast Rate
+46% Enhanced Defense
Cold Resist +19%
Lightning Resist +26%
1 Sockets (1 used)
Socketed: Sapphire Jewel of Fervor

Enigma
Breast Plate
JahIthBer
Defense: 825
Durability: 37 of 50
Required Level: 65
Required Strength: 30
Fingerprint: 0x1d34cc49
Item Level: 20
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+757 Defense
+63 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
85% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x6c66bea
Item Level: 87
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +25

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x38d2ac84
Item Level: 99
Version: Expansion 1.10+
+177 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Dread Knot
Ring
Required Level: 46
Fingerprint: 0x2d35cbc8
Item Level: 75
Version: Expansion 1.10+
+10% Faster Cast Rate
+119 to Attack Rating
4% Mana stolen per hit
Cold Resist +24%
Poison Resist +6%
Damage Reduced by 2

Storm Chain
Mithril Coil
Defense: 108
Durability: 10 of 16
Required Level: 78
Required Strength: 106
Fingerprint: 0x95d4d7c0
Item Level: 90
Version: Expansion 1.10+
+24% Faster Hit Recovery
2% Life stolen per hit
10% Chance of Open Wounds
+65% Enhanced Defense
+11 to Life
Lightning Resist +16%
Poison Resist +8%

Gore Rider
Myrmidon Greaves
Defense: 207
Durability: 30 of 34
Required Level: 72
Required Strength: 156
Fingerprint: 0xf2ff2d5a
Item Level: 86
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+197% Enhanced Defense
+20 Maximum Stamina
Required Level +7
Requirements -25%
+10 Maximum Durability

Dracul's Grasp
Vampirebone Gloves
Defense: 138
Durability: 7 of 14
Required Level: 76
Required Strength: 50
Fingerprint: 0x471bf8f1
Item Level: 86
Version: Expansion 1.10+
5% Chance to cast level 10 Life Tap on striking
10% Life stolen per hit
25% Chance of Open Wounds
+110% Enhanced Defense
+13 to Strength
+10 Life after each Kill

Entrapping Grand Charm of Quality
Grand Charm
Required Level: 42
Fingerprint: 0x886b2bac
Item Level: 85
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+2 to Maximum Damage

Entrapping Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0xd0c15a1
Item Level: 99
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+3 to Dexterity

Entrapping Grand Charm of Incineration
Grand Charm
Required Level: 42
Fingerprint: 0xc370b1b8
Item Level: 86
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
Adds 6 - 14 Fire Damage

Entrapping Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x600cb458
Item Level: 86
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)

Serpent's Small Charm of Strength
Small Charm
Required Level: 40
Fingerprint: 0xcf010699
Item Level: 73
Version: Expansion 1.10+
+2 to Strength
+16 to Mana

Serpent's Small Charm of Fortune
Small Charm
Required Level: 40
Fingerprint: 0xaf07071e
Item Level: 81
Version: Expansion 1.10+
+16 to Mana
3% Better Chance of Getting Magic Items

Entrapping Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x94bc5452
Item Level: 80
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+12 to Life

Entrapping Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x8c5a6df9
Item Level: 80
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+6 to Strength

Entrapping Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0xcdc88479
Item Level: 99
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+5 to Strength

Amber Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0xb1c3d3e1
Item Level: 88
Version: Expansion 1.10+
+2 to Dexterity
Lightning Resist +11%

Serpent's Small Charm
Small Charm
Required Level: 40
Fingerprint: 0x9f36f038
Item Level: 80
Version: Expansion 1.10+
+17 to Mana

Serpent's Small Charm of Flame
Small Charm
Required Level: 40
Fingerprint: 0x3b14b5cc
Item Level: 70
Version: Expansion 1.10+
Adds 1 - 2 Fire Damage
+17 to Mana

Amber Small Charm of Strength
Small Charm
Required Level: 32
Fingerprint: 0xf0d700ab
Item Level: 83
Version: Expansion 1.10+
+2 to Strength
Lightning Resist +10%

Amber Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x72218a50
Item Level: 80
Version: Expansion 1.10+
Lightning Resist +11%





Mercenary Equipment

Mercenary Type: A2 NM Defensive

Helm: Tal Rasha's HC

Armour: Treachery

Weapon: Infinity



Spoiler



Code:
Tal Rasha's Horadric Crest
Death Mask
Defense: 131
Durability: 10 of 20
Required Level: 66
Required Strength: 55
Fingerprint: 0x7686e4d8
Item Level: 86
Version: Expansion 1.10+
10% Mana stolen per hit
10% Life stolen per hit
+45 Defense
+60 to Life
+30 to Mana
All Resistances +15

Treachery
Ornate Plate
ShaelThulLem
Defense: 1009
Durability: 31 of 31
Required Level: 43
Required Strength: 160
Fingerprint: 0xc591f1b3
Item Level: 88
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
Ethereal
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Infinity
Thresher
BerMalBerIst
Two Hand Damage: 71 - 833
Durability: 33 of 33
Required Level: 63
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0x2c532938
Item Level: 80
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
295% Enhanced Damage
-53% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+42 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune





Finds

Hellforge: Lum NM, Lum Hell. It seems to be raining Lums for me at the moment.

Atma's Scarab from one of the Council Members in Durance 3, that's about all that stands out.



Thoughts

I finished Blaze back in the spring, but it has taken me a bit of time to get around to doing the write up. She is my 15th Assassin Matriarch to date, I have at least 3 more Assassin builds I want to try before D3.

Wake of fire is a bit different in the way it plays compared to Lightning Sentry. It only has five shots for a start, which means you spend a lot more time laying traps. It can however cover a huge area, which makes from some very pretty effects. It was extremely powerful, even without Infiinity, from late normal to mid NM. Clearing tombs with it in Act 2 (which, as I normally play melee characters, I particularly hate - too many un-leechables) was very slick. All those packs of Unravellers and Skeletons were swiftly flamed. It worked well with Infinity too, but I don't think WoF is powerful enough as a stand alone skill in Hell without Infinity.

I don't really like switching weapons when I play, I prefer to keep the right mouse button held down and toggle skills with hot keys. So in reality I didn't use those claws as much as I could have. Stormlash is awesome as a kicker weapon. The conviction and static, combined with even the lower damage traps from casting on the kicking switch, was pretty devastating. Add in the 48% total crushing blow and lifetap for boss killing, and it all fits together pretty nicely. Andariel was obviously a fairly easy kill with the traps but The Ancients definately required the 'lash.

This character was planned as a possible PvP Fire Trap / Kicker (aka Firedancer) following this build outline, hence the reason some of the stat and skill allocations may be a bit odd. I did actually mess up the stat points a bit, but that is what 1.13 re-specs are for. For a pure PvM build, I would probably have put enough points in DT to get to at least four kicks, and then pumped venom last. I was planning to level her up to about 92 without re-specs, but I don't relish doing this with her, especially at /players8. I could probably run the Mausoleum with her, but I find the distribution of boss packs there too thin. So, if I decide to use her for PvP, I will probably end up re-speccing her to a Lightning Trapper, running Baal and re-speccing her back.

Enigma wasn't really necessary, I was mainly as I was considering her for PvP, I didn't teleport that much PvM. The skills, strength boost and FRW are always nice though. Chains of Honour or Treachery would have worked equally well.

If you want to see some more, you will have to join PvP Week 7



What Next?

I'm currently levelling up my trapper ready for PvP Week. I'm also running the council with a WW barb, until he gets to about level 92. Then I think it is time to start a final sept.|||.....15 assassin mats? you crazy.



what are the other 3?



also grats on the mats|||A nicely put together character, max~

Brings back some serious memories. Anyway, best of luck in the duels. A character like this really needs it. ;.; Really fun to play though, and stupidly potent versus some builds.

Bonus congrats for getting me to actually... click/read a thread in SPF. :S|||Congrats.

I guess you could say she doesn't have...cold feet *ba-dum-tsshh*|||I was hot-footing it here to make the same joke...

Congrats, its a cool sounding Mat to make. I love assassins so some of these weird builds are a great inspiration.|||Congrats, and awesome gear. I love how pretty wake of fire is and how large of an area it covers, but absolutely hate its lack of longevity. If you lay five of them, the first one is gone by the time you switch weapons and kick something.|||Grats!

That is a very interesting character. Awesome claws. All very cool. Nice screenshots.

Once I start playing Sins seriously, I will be sure to check out all your Mat threads. 15 is a very impressive number.

Good luck in the duels!

--Greebo|||Thanks for the comments everyone


Quote:








A nicely put together character, max~

Brings back some serious memories. Anyway, best of luck in the duels. A character like this really needs it. ;.; Really fun to play though, and stupidly potent versus some builds.




Yes, I remember your fire trapper well. I'm not sure if I will level her up yet, before PvP week and I still have some gear decisions to make for PvP. Did you go fade or BoS? I'm leaning towards BoS as then I can dual Um one of the claws, but then the resists suck which probably means using Kira's. Are we going to see you in PvP Week?


Quote:








Congrats, and awesome gear. I love how pretty wake of fire is and how large of an area it covers, but absolutely hate its lack of longevity. If you lay five of them, the first one is gone by the time you switch weapons and kick something.




Thats one of the reasons I found myself not switching weapons much of the time. The attacks flow so much better if you don't switch.


Quote:








.....15 assassin mats? you crazy.

what are the other 3?




One I'm keeping under wraps for now. I'm planning a Blade Fury assassin around Ceramic Weasels BF observations in the assassin forum, and a Werebear, but probably with eBoTD Colossus Blade instead of the Jewelers RTs of Quickness. I'm also contemplating a max cold damage Rift Kicker (Infinity, facets etc.), so maybe there are four. Then I need another one to bring it to twenty...|||Not a big fan of Fade on anything with kicks, plus my ladies always featured Widowmaker anyway, so yeah...

GL either way. Kira's is nice, but charms pretty much did it for me.

(10% chance of stopping in for game or two PvP week... if there's time and someone reminds me to go.)|||Masterfully done you magnificent beast.

No comments:

Post a Comment